Basically you built a space craft, and tried to launch it as high as it would go… and that was basically it. “The first idea I pitched was actually 2D…. Squad knew they would be learning as they went, but nurturing its employees and good ideas was worth it.įalanghe’s pitch started out simple. You have a great idea then 99% of the work is done. So to take on something so out of their field was ambitious, scary and most of all brave. They have no experience in the world of video games. Conduct your own Apollo mission in KSP by launching a rocket to the moons Mun or Minmus. “Make your dream come true” was a program for it’s employees where they could present any idea they had to the company and if the bosses liked it, they’d come on board and help to realize that dream if possible. His dream remained nothing more than a dream until Squad launched a new campaign of their own. That is the heart behind this game, and part of the credit needs to go to the company Falanghe works for. If it didn’t work, why? Try to solve one problem at a time and eventually something will work. That dream, the fun of trying to achieve something big with so little, never getting discouraged, but simply asking why drove Falanghe. Well, that didn’t work out too well at the time. Who hasn’t tried to launch an Army Man with a bottle rocket, hoping to see the parachute deploy as it floats back to earth, assuming it didn’t blow up and that it even made it off the ground? Flange had a dream to launch his little tin men to space. It was glorious”, Falanghe told Andrew Groen during an interview. “The most successful design we had was a two-stage rocket that actually ignited the second stage. The idea for this game has gestated since Falanghe was an imaginative teen, launching toy soldiers with spare parts and fireworks. Failures and successes are even equally rewarding, sometimes. The idea is that any person can play the game and find their place within all the features it has to offer. In Kerbal Space Program, your home planet is called Kerbin, and there are two moons in orbit. A person with zero engineering experience might have an out-of-the-box design that might actually work and could change the future of rocket engineering. Each stage adds difficulty, but also begs for creativity and innovation. Then try to get to the Kerbal moon and so on. Then try getting one to space without blowing up. First you need the basics: launch a rocket. The game puts your brain to the test with a steep learning curve and a variety of things you will need to keep an eye on as the administrator of your own space squad. The level of difficulty involved in these missions is determined by the player and can range from very simple to extremely difficult. Loosely, the goal of the game is for players to build rockets and space planes with the supplies provided so that they can explore space after successfully getting their rocket to launch off the home planet. As it became more fun and accessible for all, in 2011 Squad, the company behind it, released the game to the public. The game evolved to something bigger, with players creating mods of their own. The project started out small, but as any great project starts, the idea was so solid that its future was limitless. “Mission Control, we have a problem.” Credit: Squad, Monkey Squad S.A de C.V.įor Kerbal’s creator, Felipe Falanghe – the game’s idea was born out of a simple pitch to create a simple 2D game that would launch a spacecraft as high as possible to rack up points and beat high scores. It is a virtual space race at your fingertips. It is similar to Sim City, but with rockets, space, and everything included. Kerbal Space Program gives you an inside view on what it is like to build and fly your own rockets. It’s as much fun to fail as it is to succeed. Welcome to the game Kerbal Space Program where you get to run your own space agency and decide everything from mission parameters to the design of the ships. These guys are indestructible and I’ve got a mission on the way to retrieve the little guy already, assuming that one doesn’t fail too. Turns out, I’m a bad rocket scientist.īut don’t worry about Bob, he’ll be fine. Bob ponders how he got in such a predicament, floating in space with no way home. The space ship he was in, falls back to the planet below him. Bob, that Despicable Me Minion mixed with a Martian in the photo, floats at the boundary of space, high above planet Kerbin.
0 Comments
Leave a Reply. |